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MODULE 06 · intermediate · 45 min competition

Agent Battle

A timed competition: configure a Managed Agent — system prompt, skills, MCP servers, model — to drive a local game bot over MCP. Most diamonds wins; fewest tokens breaks ties.

This module is being built

Module 1 is the fully-developed reference. This page captures everything needed to expand Module 06 next: its scenario, learning objectives, and source material.

See a finished module →

Planned learning objectives

  • Configure an agent's prompt, skills, MCP servers, and model for a concrete objective.
  • Use a fast --eval decision-probe loop (~30s) to test config changes before a full run.
  • Reason about the quality-vs-token-cost trade-off under a tiebreaker.
  • Iterate competitively against a measurable score.

Source material

This module adapts cwc-workshops/agent-battle (Apache-2.0). The build will follow the standard module template: scenario, objectives, setup, walkthrough with checkpoints, assessment, and stretch goals — the same shape as Module 1.

View the upstream workshop on GitHub →